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Skyrim ps3 game save testing room
Skyrim ps3 game save testing room












In combat post-patch, all those hang-ups were completely absent, but I wanted to really challenge my PS3. Every time I'd shout some unsuspecting orc or draugr across a room, their flight would be laggy and interrupted by frequent hiccups, which really ruins the badass feeling I got from knocking them off ledges and into far walls. The+Fus-Ro-Dah+Effect As I earned my new shouts throughout my pre-patch original time in Skyrim, I tried them all and found the most performance-hindering one to be Unrelenting Force.

skyrim ps3 game save testing room

This time, the elder dragon fell to me and my flame atronach without so much as a noticeable lag. During most dragon fights before Bethesda's new update, I'd found myself prepping my wards several seconds in advance so when the inevitable fire breath came – and the equally inevitable brief freeze on my system – I'd be prepared instead of burnt to a crisp. As soon as I arrived, an elder dragon swooped in and started talking trash about my mama.

skyrim ps3 game save testing room

Dragon+Slaying Next I made my way to Dragontooth Crater to find a winged beast to kill. Gallops and neighs were instantaneous, the ride was easy to follow and the whole experience was entirely playable. However, like every other aspect of the game, riding on horseback has been greatly improved over its previous iteration. Much like my time in Solitude, there were frequent frame skips and little hiccups as I traversed even simple plains. On the one hand, riding a horse was still my most troubled experience post-patch. When I climbed atop Shadowmere, my noble steed from the Dark Brotherhood, I expected the worst. There were delayed sound effects and even regular system crashes. It suffered from a frame-rate that was inconsistent at best and nightmarish at worst. Every gallop was bugged with hang-ups that lasted upwards of 10 seconds. Horseback+Riding Riding on horseback was a constant source of trauma before the 1.04 update. Even the 'shout-learned' animation ran with noticeably smoother animation. In earlier fights, I'd found myself being attacked and missing a quarter of my health before I even knew I'd encountered an enemy, so I usually saved in dungeons because of life-costing bugs. I encountered the occasional frame skip in some battles, but it was way better than pre-patch. I fought as many as four Draugr at a time and used every destruction and conjuration spell in my arsenal to tax the game as much as possible. City life feels good.ĭungeon+Questing I queued up a miscellaneous quest to find a Shout word in Valthume. Merchants don't hang me up anymore and neither do kids playing tag. Skyrim life-after-patch 1.04 is a major improvement in cities. Before the patch, every large city in Skyrim would freeze for several seconds upon my arrival and then for at least one second in every ten as I ran around it. Solitude, with its vast population and building count, still suffered a couple skipped frames every three-to-five seconds or so. In every city, except Solitude, I encountered very minimal framerate issues or slow-down. I fast traveled to Riften and then Windhelm, Markarth and Solitude. I sprinted around town, urging my game to hang up. I examined the finer details of the city – the irrigation system, the sky, Heimskr's Talos sermon, blazing torches and smoke plumes puffing their way out of buildings – and they all ran more smoothly than they ever had before. Worried, I backed out of that and continued playing.

skyrim ps3 game save testing room

I was greeted by my item menu that popped up as though I was searching a bookshelf.

#SKYRIM PS3 GAME SAVE TESTING ROOM PATCH#

City+Life After installing patch 1.04, I arrived in Whiterun, outside Dragonreach. I tried several commonplace elements of the game as well as ones had specifically hung up or crashed my PS3. To give this patch a test run, I played with a platinum trophy and 13mb save file in tow, and once again began journeying across Tamriel to compare its performance with my pre-patch experience. Now, more than three months after launch, a patch (1.04) has been released to fix the issues. Bethesda has struggled with the issue, both from a technical perspective and from a PR viewpoint. Bethesda's Elder Scrolls V: Skyrim for PlayStation 3 launched with notorious lag issues that affected large game files.












Skyrim ps3 game save testing room